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A word of warning, however: This mod does so little, but changes so much. RIP you little blue bastard. This was the first mod I grabbed, before the game had even launched.
Skylines mostly contains modern, culturally neutral buildings, so this adds a bit of flavour to cities. Gosh, I do love my roundabouts.
Skylines does that to a person, making them obsess over intersections and efficient transport networks.
It is, however, free and has no upkeep costs. If you want to create countryside regions and big farming areas, this bit of window dressing will make them look the part.
This brown, brick coal plant was designed by an ex-SimCity artist. Another mod from AleX-BY, this is a stoic alternative to the regular, futuristic hospital.
The stats are identical, but it looks dramatically different. Of course, After Dark adds a slew of tourist and leisure buildings like zoos!
Bloody hell, planting trees is tedious work. The tree brush tool from Destroyer solves that by smearing trees everywhere.
This naturally means an increase in traffic to those areas in the evenings, which can partially be alleviated by the new taxi fleets included with the expansion.
Crime, as you'd expect, increases at night, which can be countered by raising the police budget during evening hours. In fact, all of your budgets now have separate sliders for night and day, so you can manage the fluctuating demands, such as electricity and public transportation, that come with the setting sun.
In addition to leisure, you can specialize districts for tourism, and there are a number of new attractive buildings for your city's shorelines.
Restaurants on a piers, beach volleyball courts, boat marinas, docks for fishing, and other attractions. Other new ploppable buildings include a prison, a riding stable, a cargo hub that handles both ship and train-based freight, and a sprawling international airport that will make you hate the words "Slope too steep!
There are also new roads with dedicated bus, cab and bike lanes, and a handful of new policies like one that encourages bicycle use and another that cuts down on nighttime noise pollution by making commercial buildings close after sunset.
Does After Dark really change the game, or just add to it? I began a new city from scratch to find out, and while I enjoy the additions, it's not what I would call a major game changer.
It provides new goals: There was a bit more crime at night in my city but as in the pre-expansion Skylines I never really felt crime was an issue.
Traffic problems felt roughly the same as well, though nighttime congestion may have been offset by all the extra cabs I added.
Solar power plants, obviously, will only be half as effective now, so you may need to make changes if you rely on them exclusively.
Challenge-wise, building my new city didn't feel any more difficult, though honestly Skylines itself was never really difficult in most respects.
It's definitely a challenge to build a genuinely efficient city, but even the sloppiest and most poorly-planned of my creations always seem to grow and thrive no matter what.
As a pure enhancement, though, After Dark does the job nicely. The new options for dedicated lanes in roads are great, the new buildings are enjoyable and useful, and the leisure and tourism areas give you some fun new things to focus on.
Laying roads and rail lines at night initially feels irritating, because it's so dark you can't see a damn thing, but the nighttime can be quickly toggled off and on in the menu if you happen to be working when the sun goes down.
And, the good news is that even if you don't buy the expansion, you still get a few things for free with the patch. There are also a bunch of free new growable buildings to give your city a more diverse look, if you haven't already been doing that with community creations.
Provides nice visuals, new buildings, and some fun options for crafting and managing your city.
With no further ado I present to you The goal of this competition is to create a city monument that is the World's Biggest of something.
These type of monuments serve as tourist attractions and bragging rights for cities. Be creative, because you certainly wouldn't want another modeller to make the same thing, but bigger, than yours!
World's Biggest Buffalo http: Razer Deathadder Chroma mouse [www. Model must be under 4, tris, LOD under You may advertise your model, but spamming any community or forum is not acceptable.
No obscene or graphic models. You are allowed to participate with as many models as you wish they will be judged individually.
If we Paradox suspect vote manipulation we maintain the rights to disqualify entries. It does not need to hold any particular gameplay functionality or values, nor does doing so disqualify it.
Models uploaded to the Workshop prior to Your building may NOT portray or copy anything that is currently trademarked or under copyright, meaning no brands that aren't Paradox affiliated unless you are able to display that brand owner's written permission.
ONLY original models, you may not submit another persons work, be it modified or as-is. The contest will run in two stages. Production This starts July 2nd and ends July 15th.
We have opted to give everyone participating the same shot at producing something of great quality and not reward only the fastest asset creators.
During this time you are not allowed to upload your asset on the Steam workshop or any third party site. Users are allowed to talk about their creations, share images and discuss progress.
Workshop voting Running from This is the part where your model will be judged by the public. Popularity is valued by the amount of subscriptions you have at the end date of stage two.
There will be a contest thread on Paradoxplaza where you are allowed to post your workshop entry once to spread the word.
The top three most subscribed participating assets will be crowned winners. At the rate mods are coming out, we might miss a couple of brand-spanking new ones, so make sure to shine a spotlight on your favourites in the comments.
Skylines — After Dark releasing today, be sure to check back as we update this list with new mods using assets from the expansion.
With the Extended Public Transport UI you can peer at bus routes and metro lines uninhibited and with reckless abandon. What a wonderful universe we inhabit where this is a thing.
You can browse lists of bus, metro and train lines, toggle visibility of all or individual lines with a mere click and choose what transport lines to hide.
Total, megalomaniacal control, people! Skylines will grant you a fairly broad overview of how traffic is operating across your city, but if you really want to fine tune your roads and operate your junctions at their maximum efficiency, the tools provided by the Traffic Report mod will help.
Things like real-time stats on service usage and citizen safety are all there. This pair of mods seeks to automate two frustratingly manual aspects of Skylines.
You are captain of this mod ship. You do as you please. The Flight Cimulator mod allows you to take control of one of the passenger airliners that zoom about above your city.
Handy if your urban sprawl gets out of hand, or if you simply like turning a bunch of squares blue. A word of warning, however: This mod does so little, but changes so much.